RE: Army & entertainment collaborate on VR

From: Bullard, Claude L (Len) (clbullar_at_ingr.com)
Date: 19 August 1999



They did a bit on this on NPR this morning. They are stressing the construction of *characters* which will drive the simulation because of their interaction, eg, the starving child that doesn't speak english, the nosy reporter asking sensitive questions, and so on. The entertainment side of the deal wants to reuse whatever is developed in their movies and interactive works, so the line between the real and the fictional blurs a bit more.

Anyone see the danger here? Stereotypes are characterizations of a shallow viewpoint that prompt quick thoughtless action.

If you can make their heart beat faster, can you make their judgement superior? Can we say MyLai?

Ah well... funding for SGI and USC.

Len
clbullar_at_ingr.com

Ekam sat.h, Vipraah bahudhaa vadanti.
Daamyata. Datta. Dayadhvam.h

> -----Original Message-----
> From: Jed Hartman [SMTP:logos_at_kith.org]
> Sent: Wednesday, August 18, 1999 2:02 PM
> To: vrml-lit-list_at_kith.org
> Subject: Army & entertainment collaborate on VR
>
>
> Seems the army wants ultra-realistic simulations (presumably more so than
> the existing simulators). The interesting things to me here are (a) that
> they specifically mention storytelling as a skill they want to bring into
> the mix, and (b) they want to be able to provide guided tours of foreign
> places, complete with introductions to customs/etc -- not just combat
> simulation.
>
> http://dailynews.yahoo.com/h/ap/19990818/pl/army_hollywood_1.html
>



This archive was generated by hypermail pre-2.1.8 : 28 November 2004 CST