RE: Clicking for Godot

From: John D. DeCuir (john_at_spiw.com)
Date: 23 June 1998



The dynamic-geometry problem is probably the #1 issue that will plague VRML in the coming year or so. It completely hampers any sort of large-scale project in VRML, because it imposes an upper bound equivalent to the amount of memory in the end-user's machine (which usually isn't enough).

We were working for a while for a detailed recreation of the Sony Pictures Studio Lot in VRML, but the memory issue was a major problem for us. We had to resort to using some proprietary multiuser technology to stream the geometry in and out of the scene, but that was far from foolproof as well. As it stands right now we're still looking for solutions. If we ever want to create cyberspace, this issue must be addressed, pronto...
  -John

--
  John D. DeCuir -- Sr. Internet Programmer -- Sony Pictures Imageworks Email: jdd_at_acm.org -- Web: http://fire.csua.ucla.edu/~jdd -- ICQ: 7873940 Send me E-mail Express directly to my screen: 7873940_at_pager.mirabilis.com

     This msg does not necessarily represent the views of Sony Corp.

On Tue, 23 Jun 1998, Bullard, Claude L (Len) wrote:

> The loading and unloading problems will be severe
> and drive us into the same problems as with
> IrishSpace where Mars choked the goose only
> when included in the sequence of the other
> scenes. For some time into the future, 3D
> e-lit will be characterized by parsimony of
> objects.



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