From: Bullard, Claude L (Len) (clbullar_at_ingr.com)
Date: 18 June 1998
Yes. In the research phase one goes "looking for
the human bits". This is important in gesture, clothes,
setting, slang, and so on. As you show, it doesn't
have to be much, even a raised eyebrow (Mr Spock)
works. I've often read that the best storytellers are
the keenest observers. They note details of behavior
that even the person being observed is unaware of.
I think part of the art is culling
and choosing the little human bits that will enable the
story to draw on the user without them being aware of
it. Sort of gestalt-like: set and setting.
Len
Ekam sat.h, Vipraah bahudhaa vadanti.
Daamyata. Datta. Dayadhvam.h
> -----Original Message-----
> From: John D. DeCuir [SMTP:decuirjd_at_yahoo.com]
>
> but the little tweaks of personality attributed to a worm. For
> instance
> if it's my turn and I point my gun at a worm far away, you can see the
> other worm's eyes get big and you can see him swallow. This really
> provides a sense of enthusiasm for these little worms. Character goes
> a long way, even in a blow-em-up.
> -John
>
>
>
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