RE: nonlinear storyboarding

From: Bullard, Claude L (Len) (clbullar_at_ingr.com)
Date: 3 June 1998



Take a look at Chris Crawford's work
on interactive fiction. He has worked hard to classify emotional states and
a means for creating relationships based on these. It is impressive. A language which drives the scene (eg, some Java
version of what Chris uses combined
with VRML externprotos) could be
the ideal tool for non-linear VRML
stories.

If storytelling is to be truly non-linear, then the storyteller should think more about how to set up a situation and less about the direction it takes. To get beyond linear indeed, beyond the storyteller, the story should demonstrate
emergent properties of plot. It is possible using the techniques Crawford designed that
this is doable. The disappointment
for me is the 2D graphics and text of
the Erasmatron. We should ask ourselves how expensive in terms of resources such an approach would be if VRML and its rim
notations would be if used in lieu of 2D and text.

Len Bullard
Intergraph Public Safety
clbullar_at_ingr.com

Ekam sat.h, Vipraah bahudhaa vadanti.
Daamyata. Datta. Dayadhvam.h



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